|Granblue Wikia is no longer being maintained. For the latest character information, please visit https://gbf.wiki/Lecia (SSR)|
| Voice Actor
| Recruit Condition
| Preferred Weapon
|Minimum ATK||Maximum ATK||Minimum HP||Maximum HP|
| ||Sonic Boom|| 9 turns|
|3 turns|| Lvl 1 |
⇧ Lvl 55
| Wind damage to one enemy. Damage increases proportional to how low Lecia's HP is. Gain Jammed, increasing Attack proportional to how low Lecia's HP is. |
Level 55: Effect enhanced.
| ||First Aid|| 3 turns|
|-|| Lvl 1 |
⇧ Lvl 75
|Heal target ally's HP and remove 1 debuff. Target ally also gains Shield if their HP bar is red.|
| ||Stalwart Command|| 1 turn|
|See notes.|| Lvl 45 || Gain Issue Orders. Lecia gains 1 stack of an Order type depending on the type of skill an ally uses. Skill cooldown set to 1 turn.|
Recast skill to end orders.
On recast: Consume all Order stacks and provide an effect depending on the Order type. Skill cooldown set to 3 turns. See notes.
|Acting Captain of the Crew of Enforcers||1||Chance to remove 1 debuff from Lecia at the start of each turn.|
|Twilight Blade||Massive Wind damage to one enemy and remove 1 enemy buff.|
After leaving her friends and returning to where she belongs, Lecia is assigned a grand responsibility by her father. Though plagued with doubt and wracked with worry, it proves to be an experience of profound personal growth. May this white-winged defender of the skies fly ever onward.
- Lecia's first Fate Episode requires completing Chapter 75 of the main quest.
While Issue Orders is active, Lecia gains 1 Order stack depending on the type of skill an ally uses. After Lecia gains 1 stack of a specific Order type, she cannot gain stacks for any other Order type until her current stacks are consumed. Orders stack up to 5 times. Buffs gained or debuffs inflicted depend on the number of stacks consumed.
A skill's Order type is easily determined by its icon border color.
|Attack Orders||All allies gain 10% Bonus Wind Damage.||2 turns|
|All allies gain 20% Bonus Wind Damage.|
|All allies gain 30% Bonus Wind Damage and 10% Damage Cap UP.|
|All allies gain 40% Bonus Wind Damage and 20% Damage Cap UP.|
|All allies gain 50% Bonus Wind Damage, 25% Damage Cap UP, and 20% Wind Attack UP.|
|Buff Orders||All allies gain 100% Critical Hit Rate UP and 10% critical damage increase.||2 turns|
|All allies gain 100% Critical Hit Rate UP and 20% critical damage increase.|
|All allies gain 100% Critical Hit Rate UP, 30% critical damage increase, and 25% Defense UP.|
|All allies gain 100% Critical Hit Rate UP, 40% critical damage increase, and 30% Defense UP.|
|All allies gain 100% Critical Hit Rate UP, 50% critical damage increase, 30% Defense UP, and 100% Debuff Resistance UP.|
|Debuff Orders||Inflict 10% Attack DOWN on all enemies.||180 sec|
|Inflict 15% Attack DOWN on all enemies.|
|Inflict 15% Attack DOWN and 10% Defense DOWN on all enemies.|
|Inflict 15% Attack DOWN and 15% Defense DOWN on all enemies.|
|Inflict 15% Attack DOWN, 15% Defense DOWN, and Delay on all enemies.|
|Healing Orders||Heal all allies up to 500 HP.||-|
|Heal all allies up to 750 HP.|
|Heal all allies up to 1000 HP and remove 1 debuff.|
|Heal all allies up to 1250 HP and remove 1 debuff.|
|Heal all allies up to 1500 HP, remove 1 debuff, and all allies gain Veil.|