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UniteAndFight

Unite and Fight, also known as Guild Wars (GW) in the English-speaking community, is the only competitive event in the game. During a Unite and Fight event, crews battle against various bosses and attempt to gain more honor than their competitors. Of particular note are the Revenant Weapons, unique weapons that can be upgraded and customized, eventually unlocking special SSR characters.

Disclaimer: This page discusses standard Unite and Fight. Collab Unite and Fight (such as Slayers) might feature different battles and point/token rewards.

Event Features Edit

  • Soul Balm can be used to grant a crew-wide 1% ATK or HP buff that stacks up to 30%. This buff lasts until 05:00 JST. In other words, a crew can spend 60 Soul Balms per day to maintain the maximum buff. This is an important bonus to have when aiming to qualify for the finals.
  • Accessing the event each day earns you the following rewards:

Event Bosses Edit

Just like Scenario events, the general progression for GW begins with farming weaker raid bosses for items (bait) in order to summon stronger bosses. Each GW features a different element and the bosses share the same general skins but have different names and colors.

  • Eyeball: The weakest boss. Comes in Normal (10 AP, solo), Hard (15 AP, raid), and Very Hard (25 AP, raid). The Very Hard eyeballs are roughly as difficult as a Hard primal beast raid. Being able to farm at least Hard eyeballs is important to being able to contribute to your crew, as they drop Beast Bait Slice to summon the other bosses.
  • Behemoth: There are 2 difficulties: Very Hard (30 AP, 2 Beast Bait Slice) and Extreme (50 AP, 5 Beast Bait Slice). Very Hard should be ignored outside of the 50 crystals for the first fight. Extreme Behemoths are roughly as durable as lower-end Magna raids but generate half a million honor per fight, roughly five times the points of Very Hard. They enrage at 30% HP (Attack UP, one less Charge Diamond) and share the same general Charge Attacks:
    • Beam: Non-Overdrive Charge Attack, AoE damage and debuffs based on element, gains a permanent Attack UP buff.
    • Horn Attack: Regular Charge Attack, single-target damage and inflicts Attack DOWN, gains a permanent Double Attack Rate UP buff.
    • Explosion: Overdrive Charge Attack, heavy AoE damage, inflicts Defense DOWN, and Dispels himself.
  • Bizarre Beast: Becomes available in the finals, and costs 50 AP and 8 Beast Bait Slice to summon. They have 15 million HP and generate a whopping 12.5 million honor. However, they are much more powerful and become especially devastating at 25% when they gain a high Triple Attack rate, become much harder to debuff, and drop down to 1 Charge Diamond. Charge Attacks are as follows:
    • Element Storm: AoE damage and inflicts debuffs.
    • Roar: AoE damage and Double Attack Rate UP (5 minutes).
    • PUNCHY: Overdrive Charge Attack, 10 random, individual hits, inflicts a debuff on the final hit, self Defense DOWN and Attack UP. Also used as a 50% trigger, albeit with less damage.
  • Nightmare Behemoth: Also only available during the finals, the Hell-difficulty fight of Guild Wars. Requires Bait Chunks to summon, which are created from 5 Beast Bait Slices. The massive amount of Honor gained from defeating this boss (up to 90M honor!) is key to winning the head-to-head battles. The same as Nightmare bosses for other event types, Nightmare Behemoths can drop Gold Brick Gold Bricks, Steel Brick Steel Bricks, and other rare items.

Event Progression Edit

Unite and Fight consist of six rounds: the Preliminary round, then the Finals, a series of five head-to-head rounds. Guild Wars is closed from 12 AM-7 AM JST.

Preliminary Round Edit

During this round, raid bosses up to Extreme Behemoth are available. All crews participate in a free-for-all for one day, after which the top 2400 crews earn entry to the finals.

After this round, all crews are given a ranking based on their performance, with higher ranks getting better discounts for guild buffs. 90M points is the requirement for SSS rank.

Interlude Edit

After the prelims are over, there is a short 7-hour break where the event is inactive, then there is 1 day of interlude, where the event is active but honor gain doesn't count towards the crew.

Finals Edit

For each of the next five days, qualified crews will compete against each other in one-on-one matches to see who can obtain more Honor. All raids are available at this point, including the once-per-day Hell-difficulty Behemoth. As mentioned before, Bait Chunks are required to summon this boss, with the most lucrative Behemoth requiring thirty Bait Chunks. However, each player can only make 6 Bait Chunks per GW event, meaning at least 25 active players are needed to summon the 30-steak boss for all 5 days.

Crews that did not qualify can still summon Extreme+ and Hell bosses for points. Each day, the top 120 unqualified guilds can qualify for the remaining Finals rounds.

Tournament Credits Edit

Crews ranked between 2401 and 7000 will earn Tournament Credits after the preliminaries have been calculated. These credits will carry over to the next event. Crews that have 10 or more credits will automatically advance to the finals for the current GW event, but they will not be added to the betting groups. After the finals are over, crews with 10 credits that did not qualify for finals but participated due to tournament credits will have 10 credits subtracted from their total; any remaining credits will carry over to the next event.

  • Rank 2401-3000: 5 credits
  • Rank 3001-4000: 4 credits
  • Rank 4001-5000: 3 credits
  • Rank 5001-6000: 2 credits
  • Rank 6001-7000: 1 credit

Crews with rankings that qualify for credits but are added to the finals due to empty seed slots will not receive any credits from the current event.

Tournament credits are lost when a crew disbands.

Bookmaker Edit

Once the finals start, betting opens up, which is a potential source of Crystals for players.

Basics Edit

  • Each qualifying team is split into one of four groups: Northland, Southland, Eastland, or Westland.
  • Players can bet on a single group to obtain the most honor, or bet on a "trifecta" option to guess the ranking order of each group. You can bet as many times as you have betting cards, in blocks of up to 15 cards.
  • Betting begins at the start of the round until 18:00 JST (02:00 PDT) when payouts and betting locks. Because of this, it's recommended to wait as late as possible to bet.

Betting Cards Edit

In order to place a bet, you need Betting Cards. There are a few ways to get these:

  • You obtain one daily, and another one can be claimed during the finals if your crew earns 3M honor or you personally earn 100k honor.
  • 1 Betting Card can be drawn from the first three GW token draw boxes.
  • The Premium Draw will include five Betting Cards for 10-Part Draws with MobaCoins or Crystals.

Event Rewards Edit

Boss Drops Edit

Token Draw Box Edit

Collect event tokens by completing quests and defeating raid bosses. Spend 2 tokens to draw from the fixed-content reward box. When you first visit the Token Draw page, you will choose a Revenant Weapon. Once picked, this weapon becomes the reset prize for your draw box for the rest of the event. Once the Revenant Weapon is drawn, you may immediately move to the next box, abandoning the remainder of your current box. Starting with the 4th drawbox, you can only reset the box once it is completely empty.

NOTE: Support Potions, Clarity Herbs, and Revival Potions do not carry over between events, so use them with extreme prejudice.

Token Draw Box Contents
Item Box 1 Box 2 Box 3 Box 4+
Revenant Weapon 1 1 1 1
SR Weapon 1 2 2 2 2
SR Weapon 2 2 2 2 2
Fury Stone 1 1 1 1
Fury Pebble 3 3 3 3
Archangel weapon 10 10 10 10
Angel weapon 180 180 180 180
Rare weapon (no skill) 150 150 150 150
Normal weapon 200 250 250 250
Archangel Queen 5 5 5 5
Angel Queen 70 70 70 70
Rare summon 100 100 100 100
Normal summon 200 250 250 250
Full Elixir 5 5 5 -
Soul Balm 5 5 5 -
Half Elixir 10 10 10 -
Soul Berry 15 15 15 15
Champion Merit 1 1 1 -
Betting Card 1 1 1 -
Treasure 100 100 100 100
Support Potion 30 30 30 30
Clarity Herb 30 30 30 30
Revival Potion 6 6 6 6
CP x5 30 30 30 -
Rupie x100 200 250 250 250
Total Items 1357 1507 1507 1455

Battle Badge Edit

Badge rewards are simply earned when the requisite number of badges is collected. You do not spend badges for these rewards.

Badge Rewards
Bronze Silver Gold
1 10 Tokens 10 Tokens 10 Tokens
3 200 Rupies 300 Rupies 500 Rupies
6 10 Tokens 10 Tokens 10 Tokens
9 200 Rupies 300 Rupies 500 Rupies
12 10 Tokens 10 Tokens 10 Tokens
18 200 Rupies 3 Angel Wpns Soul Berry
24 10 Tokens Soul Berry 3 Angel Wpns
30 200 Rupies 10 Tokens 30 Tokens
40 10 Tokens 500 Rupies 1000 Rupies
50 SR Weapon 1 20 CP 30 CP
60 10 Tokens 10 Tokens 30 Tokens
70 500 Rupies 3 Angel Wpns 3 Angel Wpns
80 10 Tokens - -
85 - 10 Tokens Soul Berry x3
90 10 CP - -
100 3 Angel Wpns SR Weapon 1 SSR Summon
110 500 Rupies - -
120 10 Tokens 10 Tokens 50 Tokens
130 500 Rupies - -
140 10 CP 3000 Rupies 5000 Rupies
150 SR Weapon 2 - -
160 - 3 Angel Wpns 50 Tokens
180 - 30 Tokens 3 Angel Wpns
200 - 3000 Rupies Champion Merit
225 - 30 Tokens 10k Rupies
250 - 3000 Rupies Soul Berry x3
275 - 20 CP Archangel Queen
300 - Champion Merit Supreme Merit
325 - - 50 Tokens
350 - - 10k Rupies
375 - - 30 CP
400 - - Behemoth Summon

Honor Collection Edit

Collect honor by defeating raid bosses. When specific amounts of honor is accumulated, earn rewards. Harder raid bosses have higher honor multipliers as well as more HP, allowing honor to be accumulated more quickly.

Honor Rewards
HonorReward
500 10 tokens
1,500 10 tokens
2,500 Soul Berry x1
5,000 10 tokens
7,500 Half Elixir x1
10,000 10 tokens
15,000 20 tokens
20,000 Soul Berry x3
30,000 20 tokens
40,000 Half Elixir x1
50,000 20 tokens
60,000 CP x10
70,000 Soul Berry x3
80,000 20 tokens
90,000 Half Elixir x1
100,000 20 tokens
120,000 CP x20
140,000 Soul Berry x3
160,000 30 tokens
180,000 Half Elixir x1
200,000 30 tokens
220,000 30 tokens
240,000 Soul Berry x3
260,000 30 tokens
280,000 Half Elixir x1
300,000 50 tokens
400,000 CP x20
500,000 50 tokens
600,000 50 tokens
800,000 Soul Berry x3
1,000,000 SR Weapon 1
1,200,000 50 tokens
1,500,000 CP x30
2,000,000 SR Weapon 2
2,500,000 50 tokens
3,000,000 Half Elixir x1
3,500,000 50 tokens
4,000,000 CP x30
4,500,000 50 tokens
5,000,000 50 tokens
5,500,000 Soul Balm x3
6,000,000 80 tokens
6,500,000 80 tokens
7,000,000 Soul Berry x5
Half Elixir x2
Crystal x100
10,000,000 Betting Card x1
11,000,000 80 tokens
12,000,000 Full Elixir x1
13,000,000 Betting Card x1
14,000,000 80 tokens
15,000,000 Premium Draw Ticket x1
16,000,000 Soul Berry x5
17,000,000 80 tokens
18,000,000 Betting Card x1
19,000,000 Soul Balm x1
20,000,000 Betting Card x1
22,000,000 Half Elixir x2
24,000,000 Soul Berry x5
26,000,000 Betting Card x1
28,000,000 Full Elixir x1
30,000,000 Premium Draw Ticket x1
32,500,000 Half Elixir x2
35,000,000 100 tokens
37,500,000 Full Elixir x1
40,000,000 Soul Berry x5
Half Elixir x2
Crystal Crystal x100
45,000,000 Soul Balm Soul Balm
50,000,000 Ticket Premium Draw Ticket x1

Valor Badges Edit

Valor Badges are a currency that can only be obtained through Guild Wars, and are the main reward for qualifying for Finals and winning Finals matches. You earn them in the following ways:

  • 550k honor across the crew and 30k personal honor during the prelims: 5 Badges
  • 300k personal honor during the prelims: 5 Badges
  • Crew places in the top 2400 during prelims: 25 Badges
  • Seeded crew: 25 Badges
  • Gain 20k personal honor and win a Finals match: 50 Badges (up to 5 times)
  • Crew gets 1 million total honor, you gain 50k personal honor, but lose a Finals match: 15 Badges (up to 5 times)
  • Finish in the top 3000 in the individual rankings: 25 Badges

Here are the purchasable badge packs from the event Shop.

Event History Edit

#DatesElement
1 June 2014 Dark
2 July 2014 Wind
3 August 2014 Fire
4 September 2014 Earth
5 October 2014 Dark (Halloween)
6 November 2014 Water
7 December 2014 Light
8 January 2015 Dark
9 March 2015 Fire
10 May 2015 Wind
11 June 2015 Water
12 July 2015 Earth
13 August 2015 Light (Cinderella Fantasy)
14 September 2015 Wind
15 October 2015 Dark (Halloween)
16 November 2015 Light
17 December 2015 Water (Christmas)
18 January 2016 Dark (Slayers)
19 March 2016 Fire
20 April 2016 Earth
21 May 2016 Water
22 July 23-30, 2016 Wind
23 August 23-30, 2016 Light
24 September 22-29, 2016 Fire
25 October 24-31, 2016 Dark (Halloween)

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