Deals DMG to an enemy (About 3x damage / Extends the enemy's Break time when equipped with a spear / Decreases the Mode Gauge when equipped with an axe)
Double Trouble III
Guarantees Triple Attack for 1 turn (Greatly increases the chance of Double/Triple Attacks for all parties when equipped with a spear / Greatly decreases enemy's chance of Double/Triple Attacks when equipped with an axe)
Deals DMG to an enemy based on the number of Charge Turns (Damage increase is 1.7x, 3.2x, 4.2x, 5.7x and 7.7x for Valkyrie and 1.45x, 1.7x, 2.7x, 4.2x and 5.2x for other jobs / Damage increase for 5 Charge Turns and over has yet to be tested)
Extended Mastery Skills
Converts an enemy's Mode Gauge into Valkyrie's Ougi Gauge (20%)
Powerful attackers whose abilities have different effects when wielding different weapons. Drive It In II deals good damage and keeps enemies in Break when used with spears. Double Trouble III is great when used with spears and makes a good EX Ability for a few other jobs. Resonating Surge has the potential to deal a lot of damage, but in many cases a little help from Dark Fencers and characters with Gravity-esque abilities will be needed. The wait time for Charge Turns to fill up and the long cooldown of Resonating Surge means Valkyries will usually need to be prepared for long fights. Randgrith and Einherjar are both decent Zenith Abilities, but a Valkyrie may find Gravity and Rage III more useful as an EX Ability depending on the party setup. Overall, Valkyrie is a very strong job that needs to wait for the right moment to strike in order to realize their full potential.